package info.raa0121.exebattle.card

class EffectMonsterCard (
        name: String,
        cardType: CardType,
        level: Int,
        monsterType: MonsterType,
        attackPoint: Float,
        defensePoint: Float,
        text: String
) : MonsterCard(
        name,
        cardType,
        level,
        MonsterCardType.EFFECT,
        monsterType,
        attackPoint,
        defensePoint,
        text
)