package info.raa0121.exebattle.card

open abstract class Card : ICard {
    override var name: String = ""
    override var text: String = ""
    protected var cardType: CardType? = null

    enum class CardType {
        // Monster
        DARK,
        DIVINE,
        EARTH,
        FIRE,
        LIGHT,
        WATER,
        WIND,
        // Other
        MAGIC,
        TRAP
    }
}
