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+package info.raa0121.exebattle
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+
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+import com.badlogic.gdx.ApplicationAdapter
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+import com.badlogic.gdx.Gdx
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+import com.badlogic.gdx.Input
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+import com.badlogic.gdx.files.FileHandle
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+import com.badlogic.gdx.graphics.Color
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+import com.badlogic.gdx.graphics.GL20
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+import com.badlogic.gdx.graphics.Texture
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+import com.badlogic.gdx.graphics.g2d.SpriteBatch
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+import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator
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+import com.badlogic.gdx.graphics.g2d.BitmapFont
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+import com.badlogic.gdx.graphics.g2d.TextureRegion
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+
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+
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+class ExeBattle : ApplicationAdapter() {
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+ private var batch: SpriteBatch? = null
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+ private var fontGenerator: FreeTypeFontGenerator? = null
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+ private var debugBitmapFont: BitmapFont? = null
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+ private var playerHPBitmapFont: BitmapFont? = null
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+ private var tekiHPBitmapFont: BitmapFont? = null
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+ private var tile: Texture? = null
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+ private var playerImage: Texture? = null
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+ private var playerImageStand: TextureRegion? = null
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+ private var playerImageShoot: TextureRegion? = null
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+ private var tekiImage: Texture? = null
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+ private var tekiImageStand: TextureRegion? = null
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+ private var tekiImageShoot: TextureRegion? = null
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+ private var playerX = 116f
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+ private var playerY = 130f
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+ private var tekiX = 431f
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+ private var tekiY = 130f
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+ private var playerHP = 1000
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+ private var tekiHP = 100
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+
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+ override fun create() {
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+ batch = SpriteBatch()
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+ val font: FileHandle = Gdx.files.internal("fonts/Cica-Regular.ttf")
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+ tile = Texture(Gdx.files.internal("tile.png"))
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+ playerImage = Texture(Gdx.files.internal("player.png"))
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+ playerImageStand = TextureRegion(playerImage, 0, 0, 88,124)
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+ playerImageShoot = TextureRegion(playerImage, 88, 0, 88, 124)
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+ tekiImage = Texture(Gdx.files.internal("teki.png"))
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+ tekiImageShoot = TextureRegion(tekiImage, 0, 0, 88,124)
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+ tekiImageStand = TextureRegion(tekiImage, 88, 0, 88, 124)
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+ fontGenerator = FreeTypeFontGenerator(font)
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+ val debugFontParam = FreeTypeFontGenerator.FreeTypeFontParameter()
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+ debugFontParam.size = 18;
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+ debugFontParam.incremental = true
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+ debugFontParam.color = Color.BLUE
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+ debugBitmapFont = fontGenerator?.generateFont(debugFontParam)
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+ val playerHPFontParam = FreeTypeFontGenerator.FreeTypeFontParameter()
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+ playerHPFontParam.size = 28
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+ playerHPFontParam.incremental = true
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+ playerHPFontParam.color = Color.BLACK
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+ playerHPBitmapFont = fontGenerator?.generateFont(playerHPFontParam)
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+ val tekiHPFontParam = FreeTypeFontGenerator.FreeTypeFontParameter()
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+ tekiHPFontParam.size = 18
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+ tekiHPFontParam.incremental = true
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+ tekiHPFontParam.color = Color.BLACK
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+ tekiHPBitmapFont = fontGenerator?.generateFont(tekiHPFontParam)
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+ }
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+
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+ override fun resize(width: Int, height: Int) {
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+ }
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+
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+ override fun render() {
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+ Gdx.gl.glClearColor(1f, 1f,1f, 1f)
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+ Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
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+ batch?.begin()
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+ batch?.draw(tile, 0f, 0f)
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+ if (Gdx.input.isKeyJustPressed(Input.Keys.LEFT)) {
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+ if (playerX > 11f) {
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+ playerX -= 105f
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+ }
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+ }
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+ if (Gdx.input.isKeyJustPressed(Input.Keys.RIGHT)) {
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+ if (playerX < 221f) {
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+ playerX += 105f
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+ }
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+ }
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+ if (Gdx.input.isKeyJustPressed(Input.Keys.UP)) {
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+ if (playerY < 195f) {
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+ playerY += 65f
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+ }
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+ }
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+ if (Gdx.input.isKeyJustPressed(Input.Keys.DOWN)) {
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+ if (playerY > 65f) {
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+ playerY -= 65f
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+ }
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+ }
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+ if (Gdx.input.isKeyJustPressed(Input.Keys.Z)) {
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+ batch?.draw(playerImageShoot, playerX, playerY)
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+ if (playerY == tekiY && tekiHP > 0) {
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+ tekiHP -= 10
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+ }
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+ } else {
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+ batch?.draw(playerImageStand, playerX, playerY)
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+ }
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+ //debugBitmapFont?.draw(batch, "X:" + playerX + " Y:" + playerY, 0f, 10f)
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+ playerHPBitmapFont?.draw(batch, playerHP.toString(), 0f, 480f)
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+ if (tekiHP > 0) {
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+ batch?.draw(tekiImageStand, tekiX, tekiY)
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+ tekiHPBitmapFont?.draw(batch, tekiHP.toString(), tekiX + 30f, tekiY + 129f)
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+ }
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+ batch?.end()
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+ }
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+
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+ override fun dispose() {
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+ super.dispose()
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+ debugBitmapFont?.dispose()
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+ playerHPBitmapFont?.dispose()
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+ tekiHPBitmapFont?.dispose()
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+ batch?.dispose()
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+ tile?.dispose()
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+ playerImage?.dispose()
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+ }
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+}
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